Chris Cordi
Game Design & Development
Chess Dystopia (working title)
Chess Dystopia is a very early concept for a puzzle game that has the player use the basic mechanics of chess to fight for freedom by solving puzzles set in a dystopian society.
Check out the online demo @ itch.io!
I love getting player feedback! Send me an email at support@cmcgdd.com with "Chess" somewhere in the subject line. I won't always be able to get back to you, so don't be mad if you don't get a response... I'm a pretty busy guy!
Planned Features
Below is a general outline of planned features for Chess Dystopia. This list isn't all inclusive, and not all of the items will make it into the final game.
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Basics & Aesthetics
- Richer, nicer, better art assets — I'm sure this is a given, but the game will eventually look nicer than it does now.
This will include adding obstacle tiles to fill in the empty spaces that currently represent non-traversable tiles, as well as various other decorative assets. - Sound effects and background tracks — Another given, just wanted to get it out of the way.
- A title screen and better menu system for navigating between levels.
- Better writing with a deeper narrative.
- Richer, nicer, better art assets — I'm sure this is a given, but the game will eventually look nicer than it does now.
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General Features
- 100+ Levels — This is a mostly arbitrary number, but the point is that there will be a significant amount of this game to play.
- Complete levels in the target amount of moves to unlock divergent paths and bonus levels.
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Mechanics
Levels will gradually incorporate deeper and more challenging mechanics as you progress through the game.- Control two separate sets of pieces, alternating moves and working toward a common mission.
- Piece-specific goal tiles. i.e. "Only a Rook can occupy this space in order to complete the level."
- Enemy pieces — Avoid capture or sacrifice pieces to the enemy forces.
- Pit Tiles — Sacrifice a piece or entice an enemy into a pit to allow safe passage to previously inaccessible areas.
- Teleport Tiles — Quickly move a piece to a new section of the board, or trick an enemy into moving into a harmless position.